Information Security and Starcraft II
Posted in /opt/risk_management, /root/IT Management, /var/rant on October 4th, 2010 by Rick ZhongFor the past one month, I probably spent half of my free time in playing Starcraft II on the Battlenet. While I am trying to pull back a bit and get back to the usual IS research stuff I am doing, I just find the two (Information Security & Starcraft II) are amazingly similar in multiple aspects.
In the Information Security world, we always look at People, Process and Technology while in Starcraft - Resources, Troops and Technology are the threesome to win a game. As in both case, an optimal balance of these three factors are the key to successfully manage an enterprise information security or defeat your opponent in a Starcraft 1vs1 game. Also an objective and adaptive strategy are fundamental in both cases. As an IS professional, we need to keep a close eye on the current threat landscape, the emerging threat and allocate resources (your budget) accordingly. In Starcraft, scouting and intelligence about your enemy’s strategy is the used to decide how you want to use your minerals and gas.
At the tactical level, a complimentary mixture of your troops are the most basic micro techniques in Starcraft. Similarly in the Information Security, I am a strong believer of multi-layers/tier implementation and diminishing returns of investment in single type of Information Security controls. A single type of IS security controls can only reduce the overall risk to a certain percentage and subsequent return of investment in the same type of control will decrease and reach a plateau. In one of the recent talks I have attended, Dr Peter Tippett from Verizon Business also illustrated this by using the example of safety belt in car safety controls. A nylon safety belt will reduce the probability of fatal car accident by 50% while a high-cost titanium safety belt will only reduce another 3%. Instead, an airbag at a fraction cost of a titanium safety belt, will reduce the risk much more significantly.
Just like Starcraft’s micro (unit controls in battles) and macro (resource planning, map controls etc)management, there are also micro and macro in Information Security. We need Risk framework, Governance, Strategy, Measurements and Metrics etc at a macro level, but we also need micros such as vulnerability research, code analysis, log monitoring, intrusion signature developements, reverse engineering. Lacking either one will neither win you a Starcraft game nor will protect your enterprise information effectively.